![]() ![]() Whether it’ll deserve a 10/10 when it’s finished we couldn’t possibly say, but it’s definitely one of our most anticipated games of the year. ![]() We would’ve been perfectly happy with an unofficial XCOM sequel but Phoenix Point seems to be making a concerted effort to move the concept forward, with new ideas and features. Interestingly, while there is still permadeath soldiers are relatively difficult to kill and are more likely to suffer permanent physical or mental scaring if defeated, resulting in the loss of limbs or seeing them resort to drink or drugs to cope with what they’ve experienced. Soldiers can panic in XCOM if things aren’t going well but here you can lose your sanity entirely. The game’s horror theme, inspired by John Carpenter’s The Thing, also adds a willpower meter which is used to activate special abilities but is decreased when taking damage, when an ally dies, or when meeting a particularly horrific creature. It’s a great way of expanding on the procedurally-generated maps of the original XCOM games and we can’t wait to see the full scope of it. Not only that but there’s a kind of natural selection process at work where ineffective mutations are discarded and successful ones mass-produced, depending on how you defend against them. They’re randomly generated at the start of every battle and, depending on where you are in the world, will even add in local wildlife to the list of possible donor parts. When it comes to the basic mechanics everything works just as you would expect, in terms of the turn-based combat, but one of the game’s key selling points is not easy to demonstrate in one sitting as it revolves around the idea that the aliens are constantly mutating. There was also a large rocket-firing vehicle, which was essential when fighting a very large alien reinforcement. Each soldier was a member of a different class, all of which seemed to have very different abilities: an engineer with a deployable turret, a sniper, and a heavy gunner with a jetpack. We didn’t get to see any of the strategy meta game in the demo though, just the turn-based action of a mission. ![]()
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